Epic Snails BETA

The last time I launched a Virtual World (MMO) BETA was 12 years, 3 months and 13 days ago. For those curious, Club Penguin's BETA launched August 22, 2005.

This has been a long journey for me. I have forgotten how much I love creating safe spaces for your imagination. Each world I create is a digital toy box, full of interesting characters and exciting games.

This world is yours, enjoy! Thanks for playing.

Epic Snails

Busy working on the logo. My goal is to create an iconic logo that represents each of the snail tank classes in the world. (Not final design)

Busy working on the logo. My goal is to create an iconic logo that represents each of the snail tank classes in the world. (Not final design)

For the past couple months I have been working a number of new virtual worlds or MMO games. Each world will include a character to customize, items to collect, events to attend, a world to explore and games to play. One of the worlds is Epic Snails. I have been teasing the idea of snail tanks for years and finally decided to make it happen.

Epic Snails is pretty simple. Your a snail, and you can climb and move anywhere. The world is divided into two parts. The secret base (or headquarters) and the battle field. In the base you will explore, buy items and meet new friends. In the battle field you will join a team to earn coins and experience points.

A good games take time. Epic Snails started as a number of doodles, then became Box of Snails. Box of Snails allowed me to develop a 3D character and experiment with the "look" or style of the world. Last year, I created another experiment called Experimental Coffee. My goal was to test the multiuser server and backend services. Then I waited for a team.

I decided to partner with the team that created Battle Bears, the award-winning mobile shooter game. I have really enjoyed getting to know the SkyVu team and I am excited to show you their work. We still have a lot to do, but we are confident that we can launch the BETA this NOVEMBER 2017.

Next week we are officially announcing the game. Thanks for following and continue to provide feedback on any of my games.

Items, Catalogues and Shops!

Here is a little secret, between hiking, biking, skiing and being the CEO of Hyper Hippo Games, I do find time to create Virtual Worlds. Usually I spend a couple hours in the morning, drinking coffee and rewriting all my code.

Today my focus is on items, catalogues and shops. I believe collecting is a core feature of virtual worlds. Overall I am planning a simple system. As a designer it is my job to reduce the users friction whenever possible. Virtual shops can be painful and many users will abandon games because of poor shop and catalog design.

Busy Week

Wow, another amazing week! I have been busy working on a number of things. Here is a quick update.

MMMO Server

The majority of my work has been developing a single server platform for all my Virtual Worlds and MMO games. I am slowly working through the core features and how they will work together. My goal is to create a single server for HTML5, Steam and Mobile. For those interested I am using: Node.js and PlayFab. Brackets is my preferred editor.

More concepts for rooms to explore in Box Critters

More concepts for rooms to explore in Box Critters

Box Critters

Started working with a group of talented 3D Artists and Animators this week. My goal is to bring the critters to life. I expect to share more in a couple weeks. 3,500 people have pre-registered their nicknames in the first 30 days. If you would like to pre-register your name please visit: http://boxcritters.com

Exploring the art style and theme

Exploring the art style and theme

Unnamed Snail Tank MMO

I have partnered with the team that created Battle Bears to create my Snail Tank MMO. The idea is pretty simple. Your a snail with a tank cannon. Players will collect items, equip their snail and battle.