
Thank-you
October 8, 2013
“You are not a game designer until you ship a game.” - Me. For almost 3 years, I have been working on Mech Mice. I want to personally thank the many people that made this game happen.
The Fans
First, I want to thank you, the fans! After leaving Club Penguin in 2010, I asked you to help me develop my next game. Your comments and feedback shaped my ideas and Mech Mice was born. You patiently watched Mech Mice grow from concept art, to a book. The book became the launchpad for the game. A team was gathered, we refined the game. You joined us in the Beta, and destroyed millions of bugs. Thank-you.